The network

One world. Two continents.

Players from Europe and North America share the same SeaSMP world, on Java and Bedrock. This is the Atlantic built out of blocks. The day and night line is real, the clocks are real, and you can drag the sun to see when both sides are awake.

LIVE --:-- UTC

The packets on the arc are decoration. For scale, a round trip across the Atlantic typically takes roughly 70 to 150 ms, depending on the cities involved.

EUROPE --:--   · London time
NORTH AMERICA --:--   · New York time
…

Reading the clocks…

When both sides are awake …
Europe's play hours North America's Both

A guide built from typical waking hours (2 pm to midnight, local time). It is not SeaSMP player data.

Right now

Is the server up?

Play Multiplayer
SeaSMP …/…
Pinging server…
Players online …
of … slots
Status Checking…  
Java Edition Version 1.21+
Bedrock Edition Port 19132

Connect

One address. Every platform.

Whatever you play on, you type the same address. It lands on a protected entry point first, then drops you into the shared world.

You PC, console or phone
SeaSMP.net Protected entry point
The SeaSMP world Same map, same economy
Java Edition

Join on Java

Version 1.21 or newer. Open Multiplayer → Add Server and paste the address.

Bedrock Edition

Join on Bedrock

Console, phone or Windows. Open Servers → Add Server, paste the address and set the port to 19132.

Under the hood

What's running.

Checked live from your browser, right now. The website number is your round trip to our CDN edge, so it is not your in-game ping.

Game serverChecking…
WebsiteMeasuring…
Leaderboard APIChecking…

Both sides welcome

Pick a side. Or don't.

  1. 1Open Minecraft (Java or Bedrock)
  2. 2Multiplayer → Add Server
  3. 3Paste SeaSMP.net and hit Join