The network
One world. Two continents.
Players from Europe and North America share the same SeaSMP world, on Java and Bedrock. This is the Atlantic built out of blocks. The day and night line is real, the clocks are real, and you can drag the sun to see when both sides are awake.
The packets on the arc are decoration. For scale, a round trip across the Atlantic typically takes roughly 70 to 150 ms, depending on the cities involved.
Reading the clocks…
A guide built from typical waking hours (2 pm to midnight, local time). It is not SeaSMP player data.
Right now
Is the server up?
Connect
One address. Every platform.
Whatever you play on, you type the same address. It lands on a protected entry point first, then drops you into the shared world.
Join on Java
Version 1.21 or newer. Open Multiplayer → Add Server and paste the address.
Join on Bedrock
Console, phone or Windows. Open Servers → Add Server, paste the address and set the port to 19132.
Under the hood
What's running.
Checked live from your browser, right now. The website number is your round trip to our CDN edge, so it is not your in-game ping.
Both sides welcome
Pick a side. Or don't.
- 1Open Minecraft (Java or Bedrock)
- 2Multiplayer → Add Server
- 3Paste SeaSMP.net and hit Join